Juggernaut

Introduction
Juggernaut is the third mech a player unlocks in progress path. It is classified as a medium energy tank type mech.

Ability
Its ability is to activate a personal portable shield which has its own health and absorbs all the damage given while it is put on until the shield breaks or the shield time runs out. This shield is timed with a cool down period. This shield is different from that of the Ares which is rotatable and can defend other ally Mechs as well. On the other hand, the juggernaut has one of the largest health pools in the game (especially in the lower leagues) and has a large size, making it a popular target for enemy mechs. this makes it a good low league protector as well.

This mech being a tank has a speed of 4.5 km/per hour unlike a scout and attacker type Mechs, but it has more health points than those.

Classification: Medium Mech (max energy of 24)

Role: Tank - Tanks are designed to absorb damage, protect allies, and attract attention on the battlefield.

Ability: Personal Shield - Activates a personal shield that protects the Mech from damage.

Traits:

Shielded Brawler - Decent health and weapons, but an activated shield makes it tough as nails on the battlefield.

Low Speed - Low movement speed and poor mobility make it hard to withdraw when the shield wears off.

Strategy
Juggernaut is A tank which means they have A ton of health and are used to absorb enemy damage

at first Juggernaut has low energy which means your other mechs will outclass it

But when you upgrade it, juggernaut gets way more health and gets more energy capacity

Juggernaut's ability can be really useful as it can protect itself and absorb A ton of damage

Juggernaut is slow so you will want to avoid long corridors or wide open spaces

Builds
Low Leagues : Juggernaut has a very low amount of energy in the low leagues. So it might be useful for him to carry a single rpg 6.

Mid Leagues: You might want to take in a dual rpg or a missle rack 6

Endgame: You might want to swap your Jug to another mech if you don't attach a dual Longarm 10/longarm 8/railgun 16 and a Rocket mortar 8