Panther

Panther. This absolute monster of a Mech. Read On to know why!

Panther is a heavy attacker type Mech that is the next Mech to unlock after Juggernaut in the progress path with a price of a 1500 A-Coins. Panther is unlocked fairly early in the game and will take you all the way to late game. It has a ability that is unlike any other. He can project out a fence like Stasis Barrier that you and your teammates can shoot through, but the enemies cannot. '''The stasis slows an opponent down if they touch it. This can be an extremely useful tool in any pilot's Toolbelt'''.

CLASSIFICATION: Heavy Mech (max energy of 32)

ROLE: Attacker - Attackers are designed to support maximum firepower and can equip a range of heavy weapons.

ABILITY: Stasis Barrier - Deploys an energy barrier that slows Mechs and block bullets.

TRAITS-

- Area Denial - High weapon capacity combines well with stasis wall ability. Significant battlefield control in long, confined spaces.

- Low Armor - Relies on stasis and allies to control incoming fire due to its light armor. Vulnerable to attacks from above.

Strategy
Panther is a defensive mech capable of holding ground.

Panther has low armour But you have the statis barrier which will block enemy fire which is helpful if you want to defend yourself or your teammates

Panther has high energy capacity which means you can put powerful weapons like longarms 8's

Builds
Early Game: When you first get Panther you have a 12 energy limit, you. This one is called the stealth sniper with a Longarm 8 and Plasma Cannon 4 or a Tank destroyer build with a dual RPG 6 the light Sniper build will be a Longarm 10 and RPG 2. The heavy carpet killer will be a Rocket Mortar 8 and an RPG 4. And this Last one is the roaming assassinate with a dual Missile Rack 6 which is a kind of earl-mid game call

Mid Game: Now you have a 16 energy capacity you might want to put a dual Missile Rack 8 on him which will be a very nice build but watch out for Lancer s and Tengu s as they can jump and kill you.

Late/End Game: You have a final energy capacity of 24-32 you have to put a dual Railgun 16 or 1 railgun 16 and a stastis beam 16 because of the scarcity of 16 energy capacity weapons.