Brickhouse

 Brickhouse is the tankiest Mech in the game, capable of withstanding powerful damage and combining the health of five and a half Juggernauts, it uses high energy capacity and is impossible to solo defeat, requiring the attention of multiple mechs to take down. Its Overcharger ability lets it deal massive amounts of damage, making up for the relatively lower energy capacity than some other mechs.

Brickhouse is currently unlocked through XP progression and then a 937500 credit purchase

Role: Tank - Tanks are designed to absorb damage, protect allies, and attract attention on the battlefield.

Ability: Overcharger - Amplify your weapon systems. Works even better on nearby allies

Traits:

Mobile Fortress - Unbelievably tough with high Energy Capacity. Demands the attention of multiple opponents to take it out.

Low Speed - Very slow and very big. Can’t take cover, and faster mechs can easily disengage to fight elsewhere.

Stats:

Energy Capacity - 18

HP - 69,200

Speed - 14 km/h

Ability Duration - 10 s

Ability Cooldown - 12 s

Mech Bonus Damage (ability) - +50%

Team Bonus Damage (ability) - +100%

Power - 426

Budget Friendly:
Full Support Build - Thermal Lance 6 and Stasis Beam 12 This build is really easy to use and is focused on supporting allies rather than racking in the kills, this is a very fun build to use and very effective when mixed with Overcharger, it is also relatively cheap — note that by this point you will have a higher resource average - to build.

Flexible/Versatile Build - Stasis Beam 12 and RPG 6 This build is a very good build for Brickhouse, it is also fun to use. Like the Full Support Build you are still supporting your teammates but also dealing more noteworthy damage and have good range.

Keep Away Build - Javelin 6 and Rocket Mortar 12 This build works well on Killshot and does good on Brickhouse too. When you mix Overcharge with your rockets you can achieve very satisfying results, it’s best to target people who are out in the open and don’t have shields as the shields will block most of the damage

Long Range Build - Longarm 8 and Longarm 10 Almost as good as using two Longarm 10’s, if you have a high enough rank energy capacity for Brickhouse you should probably switch the 8 to a 10 aswell. The key factor here is hiding behind cover and popping out when your ability is ready, this way you deal the most damage.

High-End:
Sustained Support Build - Carbine 12 and Thermal Lance 6 The mix of high damage output, long range, and support capabilities make this build a tough match to beat. Long range helps you stay near enemies and Overcharge and Carbine 12 deal shredding damage to opponents.

Sustained Assault Build - Carbine 12 and RPG 6 High damage weapons are for this build, when using Overcharger you can unload both of your ammo clips, and due to the quick reload time on each, reload and unload again before your ability ends. This is great for using as much of your ability as possible.

Common 18 Energy Build - Carbine 10 and Missile Rack 8 This Loadout is popular among 18 energy capacity mechs, it is capable of dealing high damage and the Overcharger ability can significantly increase that damage. Unlike other 18 energy mechs that use this build, Brickhouse doesn’t have the speed that they have, it makes up for this however with high damage, health and strong abilities.

One Shot Killer Style Build - Railgun 16 and RPG 2 The idea for this Mech is that you are going to be hiding behind large cover and using your weapons when your ability is ready, this way you can deal MASSIVE damage. The RPG works as a useful sidearm weapon, dealing with lower health enemies if they survive.