Cheetah

Mech Information
Cheetah is a light mech with a base energy and health of 10 and 32,200, respectively. It starts out at rank 4 with 10 energy and increases by an increment of 2 each rankup for a max of 16. It's at a high price of 4,325 A-Coins. Cheetah is a semi-fast mech at 22 km/h; its mines and speed make a hit and run playstyle ideal. Cheetah's mines are placed on the ground in front of you at a max of 3 on field at once. Once an enemy walks over them, they will detonate after a short period of time. Cheetah has low health, making the Javelin Rack weapon ideal because you can fire behind cover and from the safety of your mines. Its ability has a 6 second cooldown with 3 charges making it a total of 18 seconds.

Details
Classification: Light, max of 16 energy.

Role: Support -- Support Mechs have abilities that can disable enemies, control the field, or assist allies.

Traits:

Nimble Striker -- High speed and low profile let this Mech get close enough for its proximity mines to instantly decide battles.

Low Armor -- Low health and short range for proximity mines. Requires careful maneuvering to survive.

In-Depth about Mines
Cheetah's mines do 12,000 damage. At the start of the battle, Cheetah has 3 mines ready to be placed, and it can have 3 mines on the battlefield at once; they can be placed in the same area or all over the map on chokepoints. Each mine has a 6 second cooldown and it will keep on reloading as long as there are not 3 ready to be placed. Once 4 mines are placed, the one placed 3 mines back will explode. If you have placed 3 mines, and then all of them have exploded, the cooldown for all 3 mines will be reset.