Tengu

Mech Information
Tengu is a light mech with a base energy and health of 8 and 28,200, respectively. It starts out at rank 3 with 8 energy and increases by 2 each rankup for a max of 16. Tengu is currently only obtainable via event crate rush, but it should be added to the progress path. It is one of the faster mechs with the speed of 23 km/h. Tengu's ability is called Sky Strike. It jumps into the air, similar to the Lancer, and then smashes down quickly, dealing damage with a large AOE. The cooldown of Sky Strike is 7 seconds.

Details
Classification: Light, max of 16 energy.

Role: Scout -- Scouts offer dexterity and maneuverability, perfect for capturing Control Points or spotting enemies on the map.

Traits:
Bird of Prey -- Excellent maneuverability and lethal damage from Sky Strike, with enough health, speed, and stealth to escape if the target survives.

Low Firepower -- Limited firepower makes it difficult to influence large battles.

In-Depths about Sky Strike
The base damage of Sky Strike is 10,800. While Tengu is in the air it has stealth for 4 seconds; just like the Shadow's stealth. Once Tengu plunges down onto the ground, enemies that survive have the stasis effect applied for 5 seconds.

Builds
If you have tengu he has 8 energy for the begining

Early-game: if for early game you have him, he has 8 energy first you can give him a dual RPG 4 or a Javelin rack 4or dual Pulse cannon 4.

Mid-game: If you have Tengu for mid-game then attach a 12 energy attach an old panther's loadout as a longarm 8 and a plasma cannon 4 or a longarm 10 and an RPG 2.

End-game: I f you make it to the endgame with a maxed out Tengu you can add a dual missile rack 8 or a dual Rocket Mortar 8 on him.