Zephyr

Zephyr is a light support mech which has a maximum energy limit of 18 meaning he can wield weapons like javelin racks. Unlike other support Mechs he is quite powerful, the reason why Zephyr ranks high is because of his ability EMP.

Role: Support - Supporters are designed to help other mechs, capture beacons and can equip a range of heavy weapons.

Ability
Zephyr's ability is EMP(Electro magnetic pulse) which freezes the mechs in 30 metes in all directions (Note: this ability can also pass through walls) similar to Guardian. The only thing different is that Guardian has a relatively low health. Which will aid him to run for cover and also help other mechs who are prone to be destroyed.

Traits
Battlefield control: Due to it's high weapon holding capacity, he can control the game even after being the lonewolf.

Prime Target: Can target the strongest mech and win a battle against it.