Guardian

Mech Info
Guardian is a medium energy mech that starts at rank 3 with 16 energy. Guardian is a powerful mech for subduing your enemies, especially when Guardian’s ability: System Crash is used. It’s high energy capacity mixed with subduing abilities makes it great for destroying Tanks, however it’s slow speed and maneuverability make it easily taken out by long-range weapons. System Crash can disable as many opponents in the vicinity as you need. This can be used to kill one or two disabled mechs, or run away if there are too many.

Guardian can be unlocked by levelling up and purchasing it for 975 A-Coins. It can also be unlocked through in game purchases.

In-Game Description
Classification: Heavy Mech (max energy of 32)

Role: Attacker - Attackers are designed to support maximum firepower and can equip a range of heavy weapons.

Ability: System Crash - Applies shutdown effect, disabling weapons and putting abilities on cooldown.

Traits:

Tank Destroyer - Top tier energy capacity, decent armour, and the ability to pacify mechs at short range. Chews through those lumbering tanks.

Long Range Vulnerability - Slow speed and the short range of the System Crash ability leave it helpless against long-range fire.

Strategy
Guardian is An attacker which means they have high energy capacity which means you can have really powerful weapons on it.

Guardian is a slow tanky mech which can crash enemy forcing to reload and not use their ability, this ability can also cancel out Stasis Barriers, Juggernaut shield, Ares shield, and any mech's ability and forcing them to reload.

Guardian prefers short ranged weapons to use the most of its ability.